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	<title>Comments on: Games and the Social</title>
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	<description>thomas n. burg - on social media, software tools and its benefits for us, and sometimes wine</description>
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		<title>By: 2ww &#187; Blog Archiv &#187; Games and the Social &#124; .:&#124;randgaenge&#124;:.&#124;.:ISSN 1680-4961:.</title>
		<link>http://randgaenge.net/2006/games-and-the-social/2245/comment-page-1/#comment-10364</link>
		<dc:creator>2ww &#187; Blog Archiv &#187; Games and the Social &#124; .:&#124;randgaenge&#124;:.&#124;.:ISSN 1680-4961:.</dc:creator>
		<pubDate>Fri, 22 Dec 2006 22:44:36 +0000</pubDate>
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		<description>[...] randgaenge Games and the Social An interesting post by Henry Jenkins on the affordances of games with respect to their real world problem solving capabilities. While more of a methodological reflection on collective phenomena and their theorizing it&#8217;s also (and well-linked) a good point of entry if you are interested in games and their relationships to social software. Even more compelling if you are concerned with blurring the boundaries between the virtual and the real. Collective Intelligence vs. The Wisdom of Crowds: &#8216;The Wisdom of Crowds model focuses on isolated inputs: the Collective Intelligence (t d f) model focuses on the process of knowledge production. The gradual refinement of the Wikipedia would be an example of collective intelligence at work.&#8217; In one of the comments though you can find an important caveat: people might behave differently in games than in the real. I think&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] randgaenge Games and the Social An interesting post by Henry Jenkins on the affordances of games with respect to their real world problem solving capabilities. While more of a methodological reflection on collective phenomena and their theorizing it&rsquo;s also (and well-linked) a good point of entry if you are interested in games and their relationships to social software. Even more compelling if you are concerned with blurring the boundaries between the virtual and the real. Collective Intelligence vs. The Wisdom of Crowds: &lsquo;The Wisdom of Crowds model focuses on isolated inputs: the Collective Intelligence (t d f) model focuses on the process of knowledge production. The gradual refinement of the Wikipedia would be an example of collective intelligence at work.&rsquo; In one of the comments though you can find an important caveat: people might behave differently in games than in the real. I think&#8221; [...]</p>
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		<title>By: p l a v &#187; Blog Archive &#187; Games and the Social</title>
		<link>http://randgaenge.net/2006/games-and-the-social/2245/comment-page-1/#comment-9164</link>
		<dc:creator>p l a v &#187; Blog Archive &#187; Games and the Social</dc:creator>
		<pubDate>Sat, 16 Dec 2006 23:26:02 +0000</pubDate>
		<guid isPermaLink="false">http://randgaenge.net/2006/12/13/games-and-the-social/#comment-9164</guid>
		<description>[...] randgaenge Games and the Social An interesting post by Henry Jenkins on the affordances of games with respect to their real world problem solving capabilities. While more of a methodological reflection on collective phenomena and their theorizing it&#8217;s also (and well-linked) a good point of entry if you are interested in games and their relationships to social software. Even more compelling if you are concerned with blurring the boundaries between the virtual and the real. Collective Intelligence vs. The Wisdom of Crowds: &#8216;The Wisdom of Crowds model focuses on isolated inputs: the Collective Intelligence (t d f) model focuses on the process of knowledge production. The gradual refinement of the Wikipedia would be an example of collective intelligence at work.&#8217; In one of the comments though you can find an important caveat: people might behave differently in games than in the real. I think&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] randgaenge Games and the Social An interesting post by Henry Jenkins on the affordances of games with respect to their real world problem solving capabilities. While more of a methodological reflection on collective phenomena and their theorizing it&rsquo;s also (and well-linked) a good point of entry if you are interested in games and their relationships to social software. Even more compelling if you are concerned with blurring the boundaries between the virtual and the real. Collective Intelligence vs. The Wisdom of Crowds: &lsquo;The Wisdom of Crowds model focuses on isolated inputs: the Collective Intelligence (t d f) model focuses on the process of knowledge production. The gradual refinement of the Wikipedia would be an example of collective intelligence at work.&rsquo; In one of the comments though you can find an important caveat: people might behave differently in games than in the real. I think&#8221; [...]</p>
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