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thomas n. burg - on social media and its benefits for us, and sometimes gossip.

January 29th, 2008

Ok, I’m rather new to the (casual) world but got addicted pretty fast. While commuting and playing a lot of simple games it struck me. One of the casual games at Playyoo reminded me of the games my 5 year old daughter is playing. She is a big fan of Fragenbär and his friends. Those games have one goal after all: learning and having a fun time. And then I was wondering once why she was fascinated by ’s offerings since we didn’t think of her as the target group.

Now it’s clear to me: 2 strands flow together. Learning works best if based on gaming. And works best if it’s based on simple . That might be shallow but heh why don’t we have mobile casual learning yet.

Luckily I found this a few days later. Gamasutra - the source for everything games.

Gamasutra - Opinion: Reflexive’s Carroll On Understanding The Casual Gamer: “reasons for playing include educational use of leisure time, mental exercise, confidence building, stress relief, entertainment, and pain relief.”
[...]
Gaming has often been seen as just simple entertainment without any need for meaning. However, when considering the casual gamer, it’s clear that they are not satisfied with just being entertained; they may be looking for stress relief, learning, distraction, self-improvement, or simply a pleasant way to spend time with friends. Instead of looking for excitement, adventure or competition like the core gamer, casual gamers often want to feel that their time is being used beneficially.

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